New for Q4 2025
RECHARGE: Indicates amount of reserve a unit regains to its reserve dial each turn.
ENGINE POWER: Indicates the distance a unit can move at impulse and warp.
IMPULSE TURN: Indicates number of notches a unit can turn during impulse move.
WEAPONS POWER: Indicates available power for use with weapon profiles.
INSTRUMENTS POWER: Affects the range of Sensors and Comms and indicates the number of re-rolls for related tests.
DEFLECTOR SHIELDS (SHIP): Indicates the shield value for a unit.
DEFLECTOR SHIELDS (FORE): Indicates the fore deflector shields value for a unit.
DEFLECTOR SHIELDS (AFT): Indicates the aft deflector shield value for a unit.
GREEN ALERT: Indicates a unit’s current alert status is green (‘all clear’).
YELLOW ALERT: Indicates a unit’s current alert status is yellow.
RED ALERT: Indicates a unit’s current alert status is red.
FORE ARC: Indicates that weapon profile can attack into the fore arc.
AFT ARC: Indicates that weapon profile can attack into the aft arc.
STARBOARD ARC: Indicates that weapon profile can attack into the starboard arc.
PORT ARC: Indicates that weapon profile can attack into the port arc.
ALL ARC: Indicates that weapon profile can attack into any arc.
BOW ARC: Indicates that weapon profile can attack into the bow arc.
STERN ARC: Indicates that weapon profile can attack into the stern arc.
FORE STARBOARD ARC: Indicates that weapon profile can attack into the fore starboard arc.
AFT STARBOARD ARC: Indicates that weapon profile can attack into the aft starboard arc.
FORE PORT ARC: Indicates that weapon profile can attack into the fore port arc.
AFT PORT ARC: Indicates that weapon profile can attack into the aft port arc.
COMMAND STAT: Indicates unit’s command stat (left-most position).
OPERATIONS STAT: Indicates unit’s operations stat (center position).
SCIENCE STAT: Indicates unit’s command stat (right-most position).
INTUITION DIE: Used to refer to this die being added or subtracted from a roll.
EXPERTISE DIE: Used to refer to this die being added or subtracted from a roll.
DIFFICULTY: Used to refer to difficulty numbers for a test.
SUCCESS: A basic positive result that contributes to passing tests.
BREAKTHROUGH SUCCESS: A positive result that can contextually provide additional bonus effects and cannot be forced to reroll.'.
ANALYSIS: A secondary result that can add a positive effect unrelated to success
DISCOVERY: A wild symbol that can be used as BREAKTHROUGH SUCCESS or ANALYSIS, or to gain 1 ADVANTAGE.
COMBAT DIRECTIVE: Indicates standing protocol for ship battle during a mission.
DIPLOMACY DIRECTIVE: Indicates standing protocol for hails during a mission.
EXPLORATION DIRECTIVE: Indicates standing protocol for team deployment during a mission.
FEDERATION FACTION: Indicates alignment of unit or component with this faction.
DOMINION FACTION: Indicates alignment of unit or component with this faction.
ANOMALY: An icon that represents an anomaly token.
COMET: An icon that represents a comet feature token.
CLOUD: An icon that represents a cloud feature token.
STELLAR: An icon that represents a stellar feature token.
RIFT: An icon that represents a rift feature token.
WORMHOLE: An icon that represents a wormhole feature token.
WRECK: An icon that represents wreck feature token.
WARP DRIVE: When a unit performs a warp maneuver the unit can move up to twice this distance in inches but cannot turn.
OBJECTIVE: Indicates all objectives (including both pings and physical) as a category.
PING OBJECTIVE: Indicates a non-physical game objective.
SOLID OBJECTIVE: Indicates a physical game objective with capacity for units.
RANK PIPS (FULL): Indicates an officer’s rank. Rank determines which officer is a ship’s captain and other effects.
RANK PIPS (HALF): Indicates a smaller step in rank than a full pip.
COMMODORE TITLE: Indicates officer is the commodore (overall leader of the fleet).
COMMAND ROLE: Indicates officer is eligible for the Command Liaison role in a task force.
OPERATIONS ROLE: Indicates officer is eligible for the Chief of Operations role in a task force.
SCIENCE ROLE: Indicates officer is eligible for the Head of Science role in a task force.
SPECIALIST ROLE: Indicates officer is filling Specialist role in a task force.
PRIORITY ORDER: Indicates when an action must be taken as a priority order.
STANDBY ORDER: Indicates when an action must be taken as a standby order.
OVERTURE: An icon that indicates something pertains to or occurs during the overture.
COMPLICATION: An icon that indicates something pertains to or occurs during the complication.
SITUATION: An icon that indicates something pertains to or occurs during setup of the situation.
FLEET: An icon that indicates fleet selection and reinforcements.
DESTROYED STATUS: Indicates unit is destroyed when its hull dial or track is reduced to this position.
DISABLED STATUS: Indicates unit is disabled when its hull dial or track is reduced to this position.
LIGHT DAMAGE STATUS: Indicates unit damage status at current hull value is light.
MEDIUM DAMAGE STATUS: Indicates unit damage status at current hull value is medium.
HEAVY DAMAGE STATUS: Indicates unit damage status at current hull value is heavy.
SEVERE DAMAGE STATUS: Indicates unit damage status at current hull value is severe.
HEALTH DAMAGE: Indicates unit must reduce its crew dial by 1 when this symbol appears on the hull dial or elsewhere.
CRITICAL EFFECT: Indicates unit must draw a damage card when this symbol appears on the hull dial or elsewhere.
HULL: Indicates current hull value and damage status for units.
RESERVE: Indicates unassigned power, used for shields and discretionary purposes.
LAUNCH TUBE WEAPON READY: Indicates ship’s tubes are ready to launch torpedoes.
LAUNCH TUBE PROBE READY: Indicates ship’s tubes are ready to launch probes.
HEALTH: Indicates unit (or officer) capacity to suffer trauma before being eliminated (or incapacitated).
EVASION: Indicates how difficult a unit is to hit.
RESILIENCE: Indicates how difficult a unit is to trigger a damage card.
SECURITY SKILL: Used to indicate that a skill belongs to the Security group. Also functions as a cost for certain actions.
SOCIAL SKILL: Used to indicate that a skill belongs to the Social group. Also functions as a cost for certain actions.
TECHNICAL SKILL: Used to indicate that a skill belongs to the Technical group. Also used as a cost for certain actions.
CAPTAIN’S CHAIR: Used to identify and refer to the station and associated text box on the ship display.
HELM: Used to identify and refer to the station and associated text box on the ship display.
INSTRUMENTS: Used to identify and refer to the station and associated text box on the ship display.
TACTICAL: Used to identify and refer to the station and associated text box on the ship display.
ENGINEERING: Used to identify and refer to the station and associated text box on the ship display.
CARGO BAY: Used to identify and refer to the station and associated text box on the ship display.
MED BAY: Used to identify and refer to the station and associated text box on the ship display.
ADVANTAGE: An icon that represents the an advantage token, which can be spent by the unit’s player to reroll 1 of its dice.
PERIL: An icon that represents the a peril token, which can be spent by an opponent to force the unit to reroll 1 die.
ENDURANCE MARKER: An icon that represents the remaining endurance of an object (such as a torpedo's remaining maneuvers).
CONTROL MARKER: An icon that represents a control marker, which indicates player control of an objective, feature, or unit.
CAPITAL: Ship type. Indicates a powerful ship of the line with robust combat capabilities.
SUPPORT: Ship type. Indicates a modestly equipped workhorse vessel with broad capabilities.
SPECIALIST: Ship type. Indicates a ship with a highly focused role.
SCOUT: Ship type. Indicates a light, but dangerous, ship built for fast engagements and scouting.
PROJECTILE: Space unit type. Indicates a tiny craft launched as a torpedo or probe.
AUXILIARY: Auxiliary unit type. Indicates a small craft that docks to larger ships.
TEAM: Ground unit type. Indicates a group of individuals who operate without a spacecraft.
CREATURE: Unit type. Indicates an organism.
CONSTRUCT: Unit type. Indicates a physical outpost, structure, or spacecraft.
SPACE STATION: Unit type. Indicates a space station.
VICTORY POINT TOKEN: Players win games by accumulating these tokens.
NEGATIVE VICTORY POINT TOKEN: At the end of the game, these are subtracted from your VICTORY POINT TOKENS.